![]() The Femscout says she needs a dispenser here. If you've used the Crit-A-Cola and use this recovery, the Femscout uses her Soda Popper, which not only has similar effects to the Scattergun, but also spews out some cola that becomes a slip trap that the Femscout is immune to. Like some other certain characters, you can shoot down opponents on land by pointing the analog stick in the opposite direction of where you want to shoot. You can aim the Scattergun in any mirrored direction using the analog stick. The Femscout gives herself a boost with her Scattergun. While she runs, pressing B makes her shoot with her Pretty Girl's Pocket Pistol. Similar to the effects of her male counterpart's Bonk! Atomic Punch, she is immune to enemy fire as she runs. The can is still in her hand, so you can press A to toss it as she runs. After she drinks it all up, she runs faster than her normal dashing speed. The Femscout gets out some Crit-A-Cola and chugs it down (leaving her open to enemy fire). If the Femscout pciks it up, she can reuse it again instead of waiting 20 sedonds for it to disappear. If the ball hits the ground, it becomes an item that anybody can pick up and throw. ARL, the longer and further the ball flies, the longer the effect lasts. Like in Team Fortress 2 (female mode or otherwise), the stunball can severly conk people on the head, making them dizzy for a few. At the precise time, you need to press B again to hit the ball with the bat. The Femscout gets out the Sandman and throws a stunball up with her other hand. The Femscout Kicks down a door from the background and walks to the battlefield.
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